Post Reply
- Print view
54 posts
- Previous
- 1
- 2
- 3
- 4
- Next
- Expert Cheater
- Posts: 380
- Joined: Mon Oct 09, 2017 11:42 pm
- Reputation: 51
Re: Xenonauts 2
- Quote
Postby Empress_Ravenna »
ye your best bet is to edit assemblyCSharp for now
or do this:
Enable Cheat Mode
- In steam library, right click Xenonauts 2 then select properties.
- click "set launch options..."
- add -cheatmode then enter/click ok
- start game
Important cheats are:
-Ctrl+Alt+V to auto-win a mission
-T to replenish the TU of selected unit
-Y to teleport the selected unit to where your mouse cursor is.
- K destroys or kills where your mouse cursor is.
Top
- Novice Cheater
- Posts: 17
- Joined: Thu Jul 23, 2020 5:51 pm
- Reputation: 1
Re: Xenonauts 2
- Quote
Postby Sheelin »
Empress_Ravenna wrote: ↑
Sat May 27, 2023 4:23 am
ye your best bet is to edit assemblyCSharp for nowor do this:
Enable Cheat Mode
- In steam library, right click Xenonauts 2 then select properties.
- click "set launch options..."
- add -cheatmode then enter/click ok
- start gameImportant cheats are:
-Ctrl+Alt+V to auto-win a mission
-T to replenish the TU of selected unit
-Y to teleport the selected unit to where your mouse cursor is.
- K destroys or kills where your mouse cursor is.
Some more than that here (post n'13 of this thread) :
viewtopic.php?p=145226#p145226
Top
- Mercostol
- What is cheating?
- Posts: 1
- Joined: Sun Jan 02, 2022 8:42 pm
- Reputation: 0
Re: Xenonauts 2
- Quote
Postby Mercostol »
Did anyone managed to find where in assembly-csharp is the starting conditions? mostly the money
Top
- Table Makers
- Posts: 757
- Joined: Sat Mar 04, 2017 12:00 am
- Reputation: 551
Re: Xenonauts 2
- Quote
Postby The Mogician »
EA is out. Gonna go check things out!
Top
- Table Makers
- Posts: 757
- Joined: Sat Mar 04, 2017 12:00 am
- Reputation: 551
Re: Xenonauts 2
- Quote
Postby The Mogician »
So far: money cheat for cheat engine works, cheat mode works, but looks like they have now encrypted the savefile.
Top
- Itsyaboy420
- Novice Cheater
- Posts: 20
- Joined: Sat Dec 17, 2022 6:08 am
- Reputation: 3
Re: Xenonauts 2
- Quote
Postby Itsyaboy420 »
Sheelin wrote: ↑
Sun Jun 11, 2023 2:09 pm
Empress_Ravenna wrote: ↑
Sat May 27, 2023 4:23 am
ye your best bet is to edit assemblyCSharp for nowor do this:
Enable Cheat Mode
- In steam library, right click Xenonauts 2 then select properties.
- click "set launch options..."
- add -cheatmode then enter/click ok
- start gameImportant cheats are:
-Ctrl+Alt+V to auto-win a mission
-T to replenish the TU of selected unit
-Y to teleport the selected unit to where your mouse cursor is.
- K destroys or kills where your mouse cursor is.Some more than that here (post n'13 of this thread) :
viewtopic.php?p=145226#p145226
i'm actually unable to use the cheatmode is it gone in the ea?
Top
- RegularCheater
- What is cheating?
- Posts: 3
- Joined: Wed Jul 19, 2023 5:59 pm
- Reputation: 1
Re: Xenonauts 2
- Quote
Postby RegularCheater »
steveRichM wrote: ↑
Tue Mar 24, 2020 11:46 am
hey everyone ,
New here
I was wondering can someone create a table for Xenonauts 2 with 9999999 money and unlimited storageBy the way , no matter what i tried , i can't seem to find the way they store the money value
any ideas ?
on main base screen i looked for money (1240000 in my case). then to CE -Exact value-Float-rounded extreme. (all default search except float). got six results, changed all too 888888888 then go to game and cancel generator. and i got money 88888888 plus money for cancel generator. game looks like dont care that you changed 6 values
let know if iam lucky or its working for you
Top
- Xiombargdei
- What is cheating?
- Posts: 1
- Joined: Thu Jul 20, 2023 7:28 am
- Reputation: 0
Re: Xenonauts 2
- Quote
Postby Xiombargdei »
BlutVampir wrote: ↑
Sun Apr 10, 2022 10:01 am
Research and Production can be enhanced easy.Download dnSpy and edit the Assembly-CSharp.dll
search for CalculateTotalResearchProduction(), edit method to:
public float CalculateTotalResearchProduction()
{
float num = 0f;
foreach (Entity entity in this._aliveGeoBasesWithBuildings)
{
num += (from building in entity.Buildings()
where StrategyArchetypes.EnabledLaboratory.Accepts(building)
select building).Sum((Entity lab) => lab.ResearchPoints().Value);
}
num += 150f;
return num;
}see the adding of 150f row befor giving the value back
etc..Rest you can find with looking and searching.
Hello
Thanks to this I was able to find and modify the stats of soldiers but I got a weird result ...
this is the code I found
Code: Select all
namespace Xenonauts.Common.Stats{// Token: 0x02000FDD RID: 4061public class TimeUnits : RangeComponent{// Token: 0x06007018 RID: 28696public TimeUnits(float min, float value, float max) : base(min, value, max){}
But if I modify this to say
Code: Select all
namespace Xenonauts.Common.Stats{// Token: 0x02000FDD RID: 4061public class TimeUnits : RangeComponent{// Token: 0x06007018 RID: 28696public TimeUnits(float min, float value, float max) : base(90f, 90f, 90f){}
I get infinite TimeUnits. My soldiers just dont spend them ... Do you know why ? For example if I do the same with Accuracy, they dont get infinite accuracy, they can still miss shots. I'm a bit puzzeled
Top
- LillyanaKabal
- Expert Cheater
- Posts: 204
- Joined: Mon Aug 14, 2017 9:07 pm
- Reputation: 24
Re: Xenonauts 2
- Quote
Postby LillyanaKabal »
So, I got it working in a really weird fashion.
Float scan in storage and sell, until you get one value. Edit that value. It does not change the amount in the storage yet. Sell another one, and then change the value you have now, and it is the right value.
Top
- MGHun
- What is cheating?
- Posts: 1
- Joined: Sun Jan 20, 2019 1:12 pm
- Reputation: 0
Re: Xenonauts 2
- Quote
Postby MGHun »
Anybody update the table plz. Not working
Top
- RCE Fanatics
- Posts: 932
- Joined: Sat Apr 29, 2017 9:04 pm
- Reputation: 1304
Re: Xenonauts 2
- Quote
Postby Csimbi »
This game is buggy as hell.
I could not even get through the tutorial without issues, lol
I got my refund and will pick it up on a 90% sale.
I'll check back in a year or so.
I'll stick with the first game, that's far better from what I've seen in 10 minutes in this one.
Not sure who approved this rubbish to leave early access...
Top
- sicwan
- Expert Cheater
- Posts: 121
- Joined: Mon Oct 01, 2018 9:55 pm
- Reputation: 14
Re: Xenonauts 2
- Quote
Postby sicwan »
Csimbi wrote: ↑
Thu Jul 20, 2023 2:22 pm
Not sure who approved this rubbish to leave early access...
No one did.. it's still in EA
Top
- AlexS
- Expert Cheater
- Posts: 321
- Joined: Sun Apr 08, 2018 3:46 pm
- Reputation: 192
Re: Xenonauts 2
- Quote
Postby AlexS »
del
Last edited by AlexS on Sat Jul 22, 2023 12:59 pm, edited 1 time in total.
Top
- RCE Fanatics
- Posts: 932
- Joined: Sat Apr 29, 2017 9:04 pm
- Reputation: 1304
Re: Xenonauts 2
- Quote
Postby Csimbi »
sicwan wrote: ↑
Thu Jul 20, 2023 3:23 pm
Csimbi wrote: ↑
Thu Jul 20, 2023 2:22 pm
Not sure who approved this rubbish to leave early access...No one did.. it's still in EA
Huh. I thought I saw a notification that it's available...
Sorry then!
Xenonauts 2/Initial release date
July 18, 2023
Top
- Tournicoat
- Noobzor
- Posts: 12
- Joined: Tue May 24, 2022 2:57 am
- Reputation: 3
Re: Xenonauts 2
- Quote
Postby Tournicoat »
Csimbi wrote: ↑
Thu Jul 20, 2023 6:24 pm
sicwan wrote: ↑
Thu Jul 20, 2023 3:23 pm
Csimbi wrote: ↑
Thu Jul 20, 2023 2:22 pm
Not sure who approved this rubbish to leave early access...No one did.. it's still in EA
Huh. I thought I saw a notification that it's available...
Sorry then!Xenonauts 2/Initial release date
July 18, 2023
It's available for purchase but it was released in EA.
Top
Post Reply
- Print view
54 posts
- Previous
- 1
- 2
- 3
- 4
- Next
Return to “Single Player Cheat Requests”
Jump to
- Cheat Requests
- ↳ Single Player Cheat Requests
- Cheat Engine Downloads
- ↳ Tables
- ↳ Trainers
- ↳ Tools
- Cheat Engine
- ↳ Cheat Engine
- ↳ Cheat Engine Lua Scripting
- FearlessRevolution App
- ↳ App Discussions
- General Discussions
- ↳ General Discussions
- ↳ General Gamehacking
- ↳ Specific Game Discussions
- ↳ Giveaways and Raffles
- Tutorials
- ↳ Specific Game Tutorials
- ↳ Generic Tutorials
Who is online
Users browsing this forum: Androssen, Artook, Crysalx, Jiomy, skrumar660